**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments. Further information about fee changes would be posted on the University’s website once this becomes available. The University will notify students of any change as early as possible. Any change in fees will apply to both new and continuing students. But this increase will not exceed the rate of inflation as measured by RPIX**. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. UK and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. For students starting their studies from 2019/20 onwards, a discounted fee of no more than 20% of the normal tuition fee will be payable to Staffordshire University for your placement year. However, you are responsible for any costs incurred in travelling to and from your placement, as well as accommodation and any other associated costs. Students who started their course prior to 2019/20 and undertake their placement year in 2020/21 will have their fee waived to £0. Finally we will teach you about becoming more employable in the games and VFX industries and give you guidance on developing your CV, career network, interview skills and portfolio presentation.Īfter the second year of study, students on our placement year will complete 12 months of relevant work experience.Īfter the second year of study, students on our placement year will complete 12 months of relevant work experience. You also take part in another group project, to show employers that you are familiar with the requirements of working in a team. In your final year, you’ll complete an individual research-based project and portfolio piece that will become the cornerstone of the showreel that you’ll take out to industry. After all the other modules have completed you will take your new skills and work together as a group on a project brief. We also teach you 'rigging' the process of creating control structures for CG creatures and vehicles. We show you how to script in Python, allowing you to automate processes and create small tools for the programs you used in your first year. You will learn about dynamics and simulation - how to create CG fire, water and destruction effects and then moving on to abstract effects and motion graphics. You will learn to create tools that generate 3D models automatically. We will develop your 3D skills by introducing you to terrain generation and populating environments with details such as plants and rocks. We introduce you to Houdini, which we are one of only a few schools in the UK certified for teaching this software. ![]() In your second year you are introduced to the concept of 'Technical Art', and all the areas of CG and VFX that benefit from a deeper technical understanding. You will learn technical photography, how to capture HDRI panoramic images and how to track footage to allow the integration with CG objects. ![]() You will learn about the film making process, what to think about on set, how to record data during a shoot for later use. You will learn about Compositing including fundamental skills of rotoscoping, plate cleanup, green screen removal, digital makeup and 3D integration with filmed footage. You will learn how to build 3D models and apply textures and lighting to your results. You’ll be introduced to software such as Maya, Nuke and the Substance suite of tools. Your first year will see you get to grips with the foundations of CGI and VFX.
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